5.2.2 Defects that Get Around |
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Point defects are the easy-going defects in our defect zoo. They can move around in the crystal easily in contrast to the two and three-dimensional defects which are almost immobile and move rather slowly if at all. I've introduced you to this already in the preceding chapter. Here I'm gong to get serious about diffusion, as we called it. | |||||||||||||||||||||||||
Only one-dimensional defects or dislocations can also move around in a crystal, moving atoms in the process. They do that in a way completely different from that of point defects, as we will see shortly. | |||||||||||||||||||||||||
All interstitial atomsextrinsic or intrinsicas we cursorily call all the fellows sitting on interstitial places, can move around randomly as shown below. All they need to do is to squeeze from wherever they are to one of the neighboring places. Which one of the eligible places they pick for their move is completely random. So interstitial atoms, in contrast to proper lattice atoms, don't need vacancies as vehicle if they want to move; they just jump from one place to a neighboring one, see the animated figure below. | |||||||||||||||||||||||||
All they need for jumping around is a bit of energy=temperature. Make your crystal hot and its interstitials will get around. The proper atoms of the crystal, however, are not involved in all that interstitial frolicking. They stay where the areexcept if a vacancy drops by. | |||||||||||||||||||||||||
We have essentially the same thing for the vacancies.
They can hop around at random like interstitials, see the figure below. But there are major differences to the interstitial
jumping mechanism, too:
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Jumping is what interstitials and vacancies
actually do. It is a good word for the mechanism by which atoms move but it is a bit too simple for scientific purposes.
The word "jump", after all, might stem from Gallo-Romanic dialects of southwestern France: "jumba",
meaning "to rock, to balance, swing" or even "to do the sex act with" (or bump). We scientists certainly
don't want to get mixed up in that; it might have prevented us from becoming scientists, for God's sake! So we came up with a serious word and called the random jumping around of atoms "diffusion" and the mechanisms by which they do it "diffusion mechanisms ". The word "diffusion" comes from the Latin "diffusionem", meaning "pouring forth," "scatter", "apart, in every direction" and thus is much more high-browed than the lowly "jump" or "jumping mechanism". | |||||||||||||||||||||||||
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Diffusion or the random movement of atoms is an extremely important major point for sword makingthat's why I have introduced it before. In case you forgot, here is the quote from chapter 4.4.2: | |||||||||||||||||||||||||
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Diffusion of atoms thus can happen in two
ways:
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Either mechanism moves atoms around in a random
fashion, and moving atoms around is what is needed if we do something to our steel - you know that by now. Like it or not, the diffusion of carbon interstitials in the iron crystal and the diffusion of the iron atoms themselves are the major reason why we heat (or cool) our steel during forging a sword. In consequence, we really need to understand diffusion if we want to tackle the big "why" questions. | |||||||||||||||||||||||||
Let's start by considering how far a diffusing entitya vacancy or an interstitialhas moved after it jumped around randomly for some time in its crystal lattice. That's not an academic question at all, it has straight bearings to real life. | |||||||||||||||||||||||||
Imagine a crowded bar somewhere in the desert, discharging rather drunken but
happy regulars all the time. They will stumble around at random in two dimensions: one step forward, two steps to the left,
another step forward, a step to the left, two steps back, .... For perfect model drunks
it is equally likely that their next step will go forward, backward, left or right. They are doing what is called a random walk in sober science. Now comes the decisive question: You know where the bachelor party took place. Where are you going to look for You're not going to look for that slimeball? I can understand this. So let's assume that you are the owner of the bar who depends on the business of those random walkers and goes out to collect them. Let's look at the figure below to get an idea of what it is all about. Instead of your drunken spouse, I have a vacany move about, it is far easier to draw. | |||||||||||||||||||||||||
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The figures above and below show it all schematically in two
dimensions (you're welcome to supply a good and clear drawing of these processes in three dimensions. If it is really good,
I will use it in the next edition of the hyperscript). Right now you must imagine what it looks like in three dimensions. | |||||||||||||||||||||||||
Hint: In bird heaven there is a bar, discharging rather drunken but happy birds
all the time. They will fly around at random in three dimensions: one step up, one to the right, two down, one to the left,
.... For perfect model drunken birds it is equally likely that their next swoop will
go forward, backward, left, right, up or down. You also can imagine drunken sharks if you are fearless. If you want it easy on your (by now drunken?) brain: just watch a single fly in one of those swarms of flies hanging around my and your garden in late summer, buzzing around apparently at random in three dimensions. |
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All those random walker, flyers or swimmers cover some total distance or path length that is simply given by the number of steps time the average step length. But that
was not the question. The question can be phrased in several ways; in what follows I'm going
from the specific to the general:
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When a smith case hardens a sword, he diffuses
carbon atoms from the surface of the blade into the interior of the blade. We know that carbon hardens steel (we still don't
know why, however), and now we know that the thickness of the hardened part is given
by the diffusion length of the randomly diffusing carbon atoms. That's the distance
they go on average into the blade from their starting point somewhere on the surface of the blade. So it would be neat to be able to calculate the diffusion length. Can we do it? Well, I don't know about you, but I certainly can. |
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How long is the diffusion length of some randomly perambulating particle about
which we know a few things? You probably wouldn't guess that it was Albert
Einstein who first figured that out. The extremely simple answer
to the rather tricky question is: The diffusion length L of randomly moving objects scales with the (average) width a of one step and the square root of the number of steps N they made; | |||||||||||||||||||||||||
Let me give you an example: Your drunken spouse, after doing 1000 steps with an
average lenght of 0,5 m will on average have covered a distance of (1000)1/2
× 0,5 m=15.81 m from the bar. There is no square root sign in HTML, so I will always use the mathematically equivalent "power of ½" notation. Just to be on the safe side, let's emphasize an extremely important, if obvious, point. You will, for almost sure, not find your spouse at a distance of 15.81 m from the bar, just as you for almost sure will not find a women, who delivered her baby exactly at the predicted distance in time. Try to find the guy who personally has exactly the average income for your peer group. You can be almost sure that individual incomes are never the same amount as the average income. Same for diffusion lengths. |
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Below you can watch what getting away by random walk looks like. Just imahine that we start a lot of random walkers at some place in a street and watch their progress. They will ony be be able to go left or right (it's a very narrow street). Just press "Run", pick your favorite red dot, and see how it does in the race of drunken red dots. | |||||||||||||||||||||||||
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How is it done? Your PC flips a coin for evey red dot. Head means "go left", tail means "go right". The PC can do this rather fast for a lot of red dots, and it can keep track of what is going on. That allows to display the distribution of the red dots and to produce the bar chart, telling you how many red dots you will find in the interval given (the "distribution function"). I hope it doesn't come as a big surprise that eventually the typical bell-shaped curve emerges, also known as "Gaussian distribution", that you find for many statistical phenomenae. | |||||||||||||||||||||||||
Now let's make a little table to see what happens if your spouse keeps stomping around for longer and longer times: | |||||||||||||||||||||||||
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This makes rather clear that you don't get all that far with random walking. After
he has covered a total length of 5 km, he just will be 50 m away from his starting point - on average
! Ten times that distance - 50 km, hard to do in one fell swoop even when sober - and he will just be 158 m away. So keep in mind that average distance covered and now called a diffusion length increases only slowly with the time or number of steps our random walker or flyer is able to do. |
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Now let's turn the question around. We want a 10 µm thick outer layer of
our blade case-hardened by diffusing carbon into the steel. 10 µm is about a quarter of the thickness of a hair, so
it is not very much. The step width of carbon atoms is about 0.3 nm or 0.0003 µm. How many jumps are needed? And how
long is the path length, the total distance a carbon atoms covers? Sounds suspiciously like one of those dreaded math problems (one banker can embezzle 50 Mio Dollars in three hours. How much money can 3,5 bankers destroy in 3 month?). Try nevertheless - or look at the answer: | |||||||||||||||||||||||||
It takes 1 110 000 000 or 1.1 ·108 or 111 Mio
jumps. The jumping atoms covers a total distance of 33 000 000 nm or 33 000 µm or 3.3 ·104 µm
or 33 mm or 3.3 cm or somewhat more than an inch! We are getting dangerously close to using equations and thus math, and that I promised not to do. So look up the "random walk" science module if you are interested in a bit more of that. |
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Now let's look a bit more closely on how those interstitials move about: | ||||||||||||||||||||||||||||
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It's essentially the same picture as for the vacancy movement, and
all statistical rules apply just as well. We used that already in the hardening example above. There is a big difference, however: the crystal atoms do not move. | ||||||||||||||||||||||||||||
To make things more realistic, I will now give you a few numbers for vacancy concentrations. There will be more later on, after we learned that iron comes in more than one structure. | ||||||||||||||||||||||||||||
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A concentration like 2 × 10-8 seems to be negligible, too, but
that is wrong. Just as a tiny percentage of the population, take terrorists or scientists,
for example, can cause a lot of pain or joy, respectively, to the rest of the huge population, just a few vacancies make
a world of difference to a crystal. Here are a few more numbers: | ||||||||||||||||||||||||||||
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Now that is interesting if you compare that to the example from above. The carbon atom had to cover a huge distance for a lousy diffusion length of 10 µm. Here we get substantially large diffusion lengths and that's because a carbon interstitial actually makes about 300 million jumps per second at 1000 K! The total distance covered, the path length in other words, is then 80 mm. | ||||||||||||||||||||||||||||
The vacancies, in comparison, are rather
sluggish. At 1000 K they jump just a few times per second. It needs higher temperatures to get them going. At room temperature, our carbon atoms still make one jump or two per second, while the iron atoms are not doing anything anymore (except vibrating a bit). More to that in the science super link. We'll have a little break now. I will be back shortly |
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I'm back. I hope you checked out the super science module in the meantime. It's
a "super" module because it acts as a hub to more modules. But even if you're the type who ignores commercials and rather uses the time to drink beer or to make room for more beer, we can arrive at a simple conclusion as far as sword making (and about making everything else) is concerned: | ||||
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We need diffusion so atoms can move. We need to move atoms so things change. We just have answered one of the "why" questions: Why do we almost always need to heat things to make things? Edible food, pottery, fire, metals, microelectronic chips, and so on. Now you know. | ||||
© H. Föll (Iron, Steel and Swords script)